20 Raise Skeleton
20 Skeleton Mastery
10 Golem Mastery
1 Iron Golem
1 into all other summon skills (except fire golem)
10 points bone armor
10 Corpse explosion
Rest of points into Golem Mastery and Corpse Explosion
2 SoJ's (Nagel for mf-ing)
Magefist gloves (Chance Guards for mf-ing)
Arachnid's Mesh belt
+3 Boneflame necro shield
Marrowwalk boots (War Traveler's for mf-ing)
Heart of the Oak (ethereal flail)
Anni and Torch
5 necro summon charms (Gheeds for mf-ing)
6 7% mf small charms
"Call to Arms" war axe (light str)
Hireling: act 5 barb
"Last Wish" Collosus Blade (ethereal)
"Fortitude" armor (ethereal) or (Enigma for mf-ing)
"Crown of thieves" helm with a Ber rune (high life leach) Or Vampires Gaze
Iron Golem made with "Infinity" Polearm"
So far my Golem has 7889 life. If I use Battle Orders (from Call to Arms) at level 13 it increases that life by 71%. In other words he's pretty tough to kill. When ever he gets low on life I just shoot back to town and talk to a healer.
Between the Decrepify, Conviction, Might Auras, and Corpse Explosion, everything is pretty easy to kill. For bosses, I just teleport right on top of them and run away really quick so all my summons are within striking range, otherwise they will be scattered about and not all of them get through. I then just sit back and Decrepify the boss I am fighting.
(Tip) If you decide to use Revives, get missile Revives (I preffer anything that shoots magic). That way you have damage of all types.